

Opponents will be able to jump over the Ultra projectile on reaction. Ryu's Ultra, like many other character's Ultras, has a big amount of start-up and recovery frames.QUARTER CIRCLE FORWARD X2 + THREE PUNCHES Follow up with a Super after a light kick Hurricane Kick or light punch Dragon Punch.Goes through fireballs and low Tiger Shots.EX version spins in place, great when used in combos - inflicts a lot of stun.Can be done in air which is a useful cross up on downed opponents.When used as an anti-air, if you trade hits with the opponent you can follow up with an Ultra.You can FADC and follow up with and Ultra.Great anti air to punish jumping opponent.Can follow up with Ultra in the corner or mid-screen after a FADC.

Good move for zoning - forcing jumps or pushing the opponent into the corner.You can combo after it with a dragon punch and also many of his normal moves such as crouching strong and crouching fierce. Crouching hard kick is his furthest reaching move, which also leads to a knock down.Crouching medium kick is one of his best pokes, if not the best, allowing him to apply a lot of pressure when comboing into his fireballs.Crouching light kick, although not as fast as crouching light punch, is still a good combo starter when in close.Jumping Medium punch is a good air-to-air move which allows him to follow up with an Ultra or EX Fireball on hit.Crouching medium punch is a solid poke which also sets up many combo opportunities.Crouching light punch is one of Ryu's best normal attacks, allowing him to start many combos and set up tick throws.
#Street fighter 4 ryu combo full#
Multiple ways to land his Ultra make him a threat from almost anywhere on the screen when he has full Revenge Meter.Very solid cross up game in that when he gets a knock down or starts to apply pressure, his jumping light kick, jumping medium kick and hurricane kick allow him to set up many ambiguous cross ups.Once Ryu gets in on the opponent and starts to apply pressure, many of his light normal attacks lead him into some very damaging combos.Combining his fast walking speed with many high priority normal moves allow him to easily out poke and zone many of his opponents.

